- SDL video target is 'x11'
- This system supports the OpenGL extension GL_EXT_framebuffer_object.
- This system supports the OpenGL extension GL_EXT_framebuffer_blit.
- This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
- This system DOES NOT support the OpenGL extension GL_APPLE_fence.
- This system DOES NOT support the OpenGL extension GL_NV_fence.
- This system supports the OpenGL extension GL_ARB_sync.
- This system supports the OpenGL extension GL_EXT_draw_buffers2.
- This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
- This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
- This system supports the OpenGL extension GL_ARB_map_buffer_range.
- This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
- This system supports the OpenGL extension GL_ARB_occlusion_query.
- This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
- This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
- This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
- This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
- This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
- This system supports the OpenGL extension GL_ARB_framebuffer_object.
- This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
- This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
- This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
- This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
- This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
- This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
- This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
- This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
- This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
- This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
- This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
- This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
- This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
- This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
- GL_NV_bindless_texture: DISABLED
- GL_AMD_pinned_memory: DISABLED
- GL_EXT_texture_sRGB_decode: AVAILABLE
- GL_NVX_gpu_memory_info: UNAVAILABLE
- GL_ATI_meminfo: UNAVAILABLE
- GL_MAX_SAMPLES_EXT: 4
- Did not detect any valid joysticks.
- Querying for subscribed files
- IDirect3DDevice9::Create: BackBufWidth: 1366, BackBufHeight: 768, D3DFMT: 3, BackBufCount: 1, MultisampleType: 2, MultisampleQuality: 0
- GL sampler object usage: ENABLED
- GL prefer MapBufferRange: NO
- BinkOpen( /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/media/valve.bik )
- ConVarRef volume doesn't point to an existing ConVar
- Couldn't find custom font file 'resource/marlett.ttf'
- BinkOpen( /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/media/l4d2_intro.bik )
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 8 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 1
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 20 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 1
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 1
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 1
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 80 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 120 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 72 ps-combo 0
- IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 888 ps-combo 0
- Loaded program cache file "glbaseshaders.cfg", total keyvalues: 738, total successfully linked: 738
- Loaded program cache file "glshaders.cfg", total keyvalues: 0, total successfully linked: 0
- Precache: Took 21645 ms, Vertex 1072, Pixel 868
- Game.so loaded for "Left 4 Dead 2"
- Unable to remove /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/textwindow_temp.html!
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
- File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
- Game removed: AppID 550 "Left 4 Dead 2", ProcID 16399
Untitled
Posted by Anonymous on Sun 22nd Feb 2015 12:28
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