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Posted by Anonymous on Sun 22nd Feb 2015 12:28
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  1. SDL video target is 'x11'
  2. This system supports the OpenGL extension GL_EXT_framebuffer_object.
  3. This system supports the OpenGL extension GL_EXT_framebuffer_blit.
  4. This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
  5. This system DOES NOT support the OpenGL extension GL_APPLE_fence.
  6. This system DOES NOT support the OpenGL extension GL_NV_fence.
  7. This system supports the OpenGL extension GL_ARB_sync.
  8. This system supports the OpenGL extension GL_EXT_draw_buffers2.
  9. This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
  10. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
  11. This system supports the OpenGL extension GL_ARB_map_buffer_range.
  12. This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
  13. This system supports the OpenGL extension GL_ARB_occlusion_query.
  14. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
  15. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
  16. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
  17. This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
  18. This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
  19. This system supports the OpenGL extension GL_ARB_framebuffer_object.
  20. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
  21. This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
  22. This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
  23. This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
  24. This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
  25. This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
  26. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
  27. This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
  28. This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
  29. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
  30. This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
  31. This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
  32. This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
  33. This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
  34. GL_NV_bindless_texture: DISABLED
  35. GL_AMD_pinned_memory: DISABLED
  36. GL_EXT_texture_sRGB_decode: AVAILABLE
  37. GL_NVX_gpu_memory_info: UNAVAILABLE
  38. GL_ATI_meminfo: UNAVAILABLE
  39. GL_MAX_SAMPLES_EXT: 4
  40. Did not detect any valid joysticks.
  41. Querying for subscribed files
  42. IDirect3DDevice9::Create: BackBufWidth: 1366, BackBufHeight: 768, D3DFMT: 3, BackBufCount: 1, MultisampleType: 2, MultisampleQuality: 0
  43. GL sampler object usage: ENABLED
  44. GL prefer MapBufferRange: NO
  45. BinkOpen( /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/media/valve.bik )
  46. ConVarRef volume doesn't point to an existing ConVar
  47. Couldn't find custom font file 'resource/marlett.ttf'
  48. BinkOpen( /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/media/l4d2_intro.bik )
  49. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
  50. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 8 ps-combo 0
  51. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
  52. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 0
  53. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 1
  54. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 20 ps-combo 0
  55. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 0
  56. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 1
  57. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 0
  58. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 1
  59. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 0
  60. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 1
  61. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 80 ps-combo 0
  62. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 120 ps-combo 0
  63. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 72 ps-combo 0
  64. IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 888 ps-combo 0
  65. Loaded program cache file "glbaseshaders.cfg", total keyvalues: 738, total successfully linked: 738
  66. Loaded program cache file "glshaders.cfg", total keyvalues: 0, total successfully linked: 0
  67. Precache: Took 21645 ms, Vertex 1072, Pixel 868
  68. Game.so loaded for "Left 4 Dead 2"
  69. Unable to remove /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/textwindow_temp.html!
  70. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
  71. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
  72. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
  73. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
  74. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
  75. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
  76. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
  77. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
  78. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
  79. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
  80. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
  81. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
  82. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
  83. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
  84. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
  85. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
  86. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
  87. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
  88. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
  89. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
  90. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
  91. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
  92. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
  93. File /media/postwin/SteamLibrary/steamapps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
  94. Game removed: AppID 550 "Left 4 Dead 2", ProcID 16399

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